0:06
Glitchy bass hit - processed with granular spatialization - very thin.
0:03
Glitchy bass hit - processed with granular spatialization - very light ping pong delay.
0:06
Glitchy bass hit - processed with granular spatialization - thin with very light ping pong delay.
0:06
Glitchy bass hit - processed with granular spatialization - thin with light ping pong delay.
0:03
Glitchy bass hit - processed with granular spatialization - low with light ping pong delay 2.
0:03
Glitchy bass hit - processed with granular spatialization - low with light ping pong delay 1.
0:03
Glitchy bass hit - processed with granular spatialization - light ping pong delay 2.
0:03
Glitchy bass hit - processed with granular spatialization - light ping pong delay 1.
0:03
Glitchy bass hit - processed with granular spatialization - high with light ping pong delay.
0:06
Glitchy bass hit - processed with granular spatialization - distorted, low, and with light ping pong delay.
0:03
Glitchy bass hit - processed with granular spatialization - distorted - similar to 8 bit video game.
0:05
Glitchy and punchy hit - created with granular spatialization - short ring out, dark 2.
0:05
Glitchy and punchy hit - created with granular spatialization - short ring out, dark 1.
0:05
Glitchy and punchy hit - created with granular spatialization - long ring out.
0:05
Glitchy and punchy hit - created with granular spatialization - long ring out, dark, with an attack - ...
0:05
Glitchy and punchy hit - created with granular spatialization - long ring out, dark, with a short attack ...
0:05
Glitchy and punchy hit - created with granular spatialization - long ring out, dark, with a short attack - ...
0:05
Glitchy and punchy hit - created with granular spatialization - long ring out, dark, sci-fi, and more ...
0:05
Glitchy and punchy hit - created with granular spatialization - long ring out, dark, glass or metal ...
0:05
Glitchy and punchy hit - created with granular spatialization - long ring out, dark, and reverberant.