0:21
Pine cone - musical - tonal - creaking and slow and short movement sounds like wood chime.
0:59
Pine cone - musical - tonal - crunching, creaking stress, and slow movement sounds like wood chime.
0:28
Pine cone - musical - tonal - crackling and single short sounds like wood chime.
0:20
Pine cone - musical - tonal - crunching, creaking, and slow movement sounds like wood chime.
0:41
Pine cone - musical - tonal - crunching and creaking pressed stress - hard movement sounds like wood chime.
0:12
Raw tone is fed into faulty or worn out speaker playing 80 hertz sine wave at volume sweep, slow.
0:06
Raw tone is fed into faulty or worn out speaker playing 80 hertz sine wave at volume sweep, medium.
0:03
Raw tone is fed into faulty or worn out speaker playing 80 hertz sine wave at volume sweep, fast.
0:16
Raw tone is fed into faulty or worn out speaker playing 80 hertz sine wave, constant at volume 2.
0:09
Raw tone is fed into faulty or worn out speaker playing 50 hertz triangle wave at volume sweep, slow.
0:04
Raw tone is fed into faulty or worn out speaker playing 50 hertz triangle wave at volume sweep, fast.
0:10
Raw tone is fed into faulty or worn out speaker playing 50 hertz triangle wave, constant at volume 2.
0:23
Raw tone is fed into faulty or worn out speaker playing 50 hertz triangle wave, constant at volume 1.
0:02
Raw tone is fed into faulty or worn out speaker playing 50 hertz sine wave at volume sweep, medium.
0:02
Raw tone is fed into faulty or worn out speaker playing 50 hertz sine wave at volume sweep, fast.
0:16
Raw tone is fed into faulty or worn out speaker playing 50 hertz sine wave, constant at volume 1.
0:08
Raw tone is fed into faulty or worn out speaker playing 30 hertz triangle wave at volume sweep, medium.
0:04
Raw tone is fed into faulty or worn out speaker playing 30 hertz triangle wave at volume sweep, fast.
0:25
Raw tone is fed into faulty or worn out speaker playing 30 hertz triangle wave, constant at volume 1.
0:21
Raw tone is fed into faulty or worn out speaker playing 30 hertz square wave, constant at volume 1.