0:17
Sound design processed element - short noisy grain cloud - passing by 1.
0:11
Sound design processed element - short grain cloud - passing by 5.
0:09
Sound design processed element - short grain cloud - passing by 4.
0:08
Sound design processed element - short grain cloud - passing by 3.
0:03
Sound design processed element - short grain cloud - passing by 2.
0:03
Sound design processed element - short grain cloud - passing by 1.
0:03
Sound design processed element - grainy whoosh-like hit - with telemetry 3.
0:04
Sound design processed element - grainy whoosh-like hit - with telemetry 2.
0:02
Sound design processed element - grainy whoosh-like hit - with telemetry 1.
0:04
Sound design processed element - dark bass - with noisy grains 4.
0:04
Sound design processed element - dark bass - with noisy grains 3.
0:13
Sound design processed element - dark bass - with noisy grains 2.
0:03
Sound design processed element - dark bass - with noisy grains 1.
0:03
Underwater hydrophone mono recording – pass by whoosh (3).
0:02
Underwater hydrophone mono recording – pass by whoosh (2).
0:02
Underwater hydrophone mono recording – pass by whoosh (1).
0:05
Underwater hydrophone mono recording – handling noise with impact movement whoosh.
0:05
Underwater hydrophone stereo recording – dive impact whoosh.
0:08
Underwater hydrophone stereo recording – fast bullet whoosh.