What is Soundsnap?

Soundsnap is the best platform to find and share free sound effects and loops- legally. It is a collection of original sounds made or recorded by its users, and not songs or sound FX found on commercial libraries or sample CD's.

It was originally started by a small group of sound people from all over the world. Our common belief is that sounds and samples should be free for everyone to use in their projects, commercial or not.

Our users are a diverse mix of sound designers, sound artists, web game developers, filmmakers and music producers. Hobbyists and home video makers are welcome too.

What Soundsnap is NOT:

  • An alternative to Myspace, Limewire or BitTorrent.
  • A place to upload your band's songs or your favourite mp3's. Soundsnap is only for sound effects and loops.
  • A place you can upload or find sounds from commercial libraries. All sounds here are original- made or recorded by its users.

We encourage everyone to upload high quality sound FX and samples, helping us make every kind of sound available on Soundsnap.

We are looking for feedback from the community to constantly improve, and we depend on our users for that. So please feel free to leave a recommendation or feedback in the special section of our forum.

I hope you enjoy your time here and Happy Snapping!

Tasos Frantzolas
Soundsnap Founder

tasos's picture
Posts: 669
Joined: 2007-07-02

Dear community,

I am thinking about introducing a revenue share model in the future. That means that contributors would get rewarded financially for uploading- for example with a 'per sound' rate.

I would like to give something back to the community and this could potentially boost uploads and help us grow the library in a much faster rate.

Its a model called 'crowdsourcing' where people collaborate through the web to create something (iStockphoto does something similar).

However, I fear that:

1) This could lead to lower quality of samples and copyright infringement

2) It could drain us financially, if we are obliged to accept most sounds and have to pay every contributor

3) We might have to start selling the sounds (for a low price), apply a membership model or limit free downloads to a certain number and sell advanced memberships for unlimited use.

Of course, the two first issues can be sorted to a certain extent by controlling which sounds are uploaded through admin filtering.

I would like to hear your thoughts on this important issue

- Do you think that there would be many more pros uploading if there was a financial reward?

- Is this something you would like to see happen with the community?

- How do you think we can grow into the top sound resource of the world?



Sampleconstruct's picture
Posts: 204
Joined: 2007-09-11
I would like to see this

I would like to see this happen. Speaking for myself I invest a good amount of my free time into inventing sounds for Soundsnap and had thought before that making money with it would be an additional motivation besides of the great idea of globally sharing audio resources. And yes I think the overall sound quality of Soundsnap would improve because there are a lot of gifted talents out there who want to make money with their soundwork. Browsing through the Library here I find a lot sounds which I don´t consider to be good enough for professional use and I don´t think that in a long term Soundsnap should become something like Youtube, where virtually "anything goes".
Just my 2 Eurocents
Simon

P.S. Concerning 2.) - why not keep an open section for "semiprofessional/amateur" sounds and charge for the better ones? Admin filtering could be a way to achieve this or setting up a group of users who evaluate the uploads and let them pass into the Pro section.

--

www.simonstockhausen.com - www.universe-of-sounds.com



frifrafro's picture
Posts: 246
Joined: 2007-08-26
i agree to Simon and here

i agree to Simon and here are my suggestions:

1) the top 1000 loops/files (most downloads, highest rates) will become at the owner's expense

2) 5 user from different styles are able to select the loops/files

3)every user can choose itself which loops are liable for costs.

Thanks for this great site
kind regards to all users

fri



bubaproducer's picture
Posts: 69
Joined: 2007-12-15
I like the idea but also

I like the idea but also support free stuff hehe which site was based on. The only way to sell is to make two sides of this site. Free and commercial, otherwise like you said you`ll get trapped in youtube fewer :)

Like above suggested make two parts of the site for commercial use and free use, add more quality control to the first one though. Or better yet make buyers select appropriate price for every sound. You just set the lower price limit of the sample (just brainstorming here lol). Simple demand and supply. More demanded sounds are better payed so this in the way is also quality control :)



Tifstorey's picture
Posts: 18
Joined: 2008-04-22
"We might have to start

"We might have to start selling the sounds (for a low price), apply a membership model or limit free downloads to a certain number and sell advanced memberships for unlimited use."

In my eyes, definitely the way to go if the site does decide to start selling and/or require membership. I think this site being free makes it what it is, so charging per sound simply wouldn't work. However, having a few free downloads per day with optional membership would get more people signing up, perhaps subsidised membership costs for those who contribute (Thus getting more people contributing to get cheaper membership).



squid's picture
Posts: 302
Joined: 2007-12-26
tasos...how are going to

tasos...how are going to compensate users for the sounds allready on the site?



tasos's picture
Posts: 669
Joined: 2007-07-02
First of all, I want to

First of all, I want to remind you all that this is just brainstorming and raw ideas. I wouldn't want to make any promises that I won't keep. However, these are my thoughts at the moment:

- I agree with Tifstorey that a membership model would work best, meanwhile allowing a certain amount of free downloads. In fact, I think that a paid or partially paid model wouldn't work that well.

- There would have to be a transitional period where the library is cleaned up from all the sounds that are not very high quality. This of course would dissatisfy many users that will see their sounds deleted, but would raise our overall quality.

- Users whose sounds still remain on the site and have not been deleted, will be paid with the same method that new users will be paid, probably with a certain rate per sound.

- There will probably have to be a minimum amount of sounds that a user needs to have before they can request a payment. That will help us avoid having to send out a million checks for various small amounts.

- There might have to be a process for users to become contributors so that they have to submit a short bio and links to their work. This will confirm the originality of the sounds and that they have credits in the film or music industry. That would add confidence in the legality and quality of the library.



Sampleconstruct's picture
Posts: 204
Joined: 2007-09-11
I think a certain rate per

I think a certain rate per sound would not be the solution. Maybe better is a payment related to the number of downloads that a sound achieves. A minimum amount of sounds per user to get into the "payment area" is a good idea - maybe 50 uploads would be appropriate for this. Another solution would be that payment requests can only be made from a certain amount of money collected by the contributor - like e.g. 10 Euros/15 US Dollars - this would prevent all those checks/transfers with small amounts of money. Maybe payment could be made through PayPal as well - much better than posting checks around the world.

--

www.simonstockhausen.com - www.universe-of-sounds.com



squid's picture
Posts: 302
Joined: 2007-12-26
brainstorming is good... i'm

brainstorming is good...

i'm thinking a debit/credit system could work....the user builds up "credit" for uploaded sounds...then can use the "money" to purchase sounds to download... "debit"...that way soundsnap wouldn't have to post as many checks around the world...granted you will still have users that upload more than they download...and a transfer is still in order...

i am concerned a bought soundsnap becoming just another comercial sound library....
the "uniqueness" of soundsnap lost forever!

and... what abought the soundsnap licence...
YOU CANNOT:
make "commercial distribution of these sounds" 'as they are'. for example,you cannot download and "sell" them as part of a library...

soundsnap would need to redefine the terms.....

also... the "sounds request" part of the site could take a hit...what payment "amount" would uploaded "requested" files receive compaired to standard files...and at what cost to download?

also... will a 2min. file be worth the same as a 2sec. file...
some users are verry good at composing music...2min file...and others are better at capturing sound... 2sec. file...

what happends to a user that has no links to their work? or is not a pro...

the users that get bounced from the site might become pro's one day...and will remember how they where treated when they got bounced from the site...

if a user chose to opt out...(this is not me)...how will you insure their sounds will not be used after they leave soundsnap?... a simple delete may not be enough for some users...we all know the sounds are still on the hard drives...

maybe a parallel pro. site would be easy'r...

just some thoughts i have...
squid...



frifrafro's picture
Posts: 246
Joined: 2007-08-26
brainstorming 02: - the

brainstorming 02:

- the loops are free for the private use, for commercial use you have to pay a good price
(I know it's not easy to control)

- a very low price for every loop (for example 20 Euro-Cent)

the money would be paid for the number of downloads and fairly split between the user and soundsnap.

I think both possibilities would maintain the spirit of Soundsnap

first step could be: downloads only for registrated users (free account).
I think so we have perhaps more ratings (at the moment there are many unfairly ratings) and comments.



Sampleconstruct's picture
Posts: 204
Joined: 2007-09-11
Yeah I agree the rating

Yeah I agree the rating systems is not working - sometimes for no ovious reason good sounds and textures are rated very poorly whereas really not professional and cheezy sounds have a much better rating. So what is the rating system good for after all? The number of downloads should at least be involved in the rating system imo.

--

www.simonstockhausen.com - www.universe-of-sounds.com