Hi Guys,
First of all, I'm Anton. I was invited to the site by Tasos on a site I am moderator of: the freesound project (http://freesound.iua.upf.edu) which features more then 40000 royalty free samples.
Congratulations on the start of soundsnap. A great start too with so many sounds online already. Lovely layout too.
An interesting discussion started on our board about the different licensing models used on soundsnap & the fcp. However since it seems to me to be more relevant to this forum I thought I would move the discussion here.
Besides my work for freesound (I am not the main man behind it, just a hand in the sound and board moderation process) I am a sound designer and an avid field recordist.
I love sites like this and freesound because it gives me a platform to share my work with those who really appreciate it. The thousands of downloads of my work from fcp i think is awesome. Also, I very regularly get emails from people who've used my sounds for their projects. A little college movie or a flash game. Not usually huge projects but still it's always very rewarding to hear what people have been working on with your sounds.
One of the reasons for this is that FCP uses a creative commons license that requires attribution. Meaning, if you decide to use a sound in a project that is publicly released, somewhere in that project should be a reference to where the sound was obtained and from how (the user). One of the most eye catching credits was in Children of Men. A great movie that used freesound and upheld the license.
For me the part of the soundsnap license that I don't like is that there doesn't seem to be any balance between the give and the take.
I work hard as a fieldrecordist, sometimes spending days to get a specific sound. Not only in the recording process but also in editing. The attribution is what the user then gives back to me. of course that doesn't pay my bills or my expensive gear/time but its a form of advertising and perhaps will lead to future work. At the very least its a token of appreciation for the work done by me. Which is, imo, the minimum to give in return.
Some say the license doesn't work because a lot of people don't attribute. Well, im not sure we can quantify that. How many of the downloads actually get used in a (commercial) project? Judging by the amount of people sharing their projects with me and others on the boards it seems to me that there is a lot of people.
To me in the end it comes down to a balance between give and take and what that means to me as an artist/craftsmen.




Joined: 2007-07-19