What is Soundsnap?

Soundsnap is the best platform to find and share free sound effects and loops- legally. It is a collection of original sounds made or recorded by its users, and not songs or sound FX found on commercial libraries or sample CD's.

It was originally started by a small group of sound people from all over the world. Our common belief is that sounds and samples should be free for everyone to use in their projects, commercial or not.

Our users are a diverse mix of sound designers, sound artists, web game developers, filmmakers and music producers. Hobbyists and home video makers are welcome too.

What Soundsnap is NOT:

  • An alternative to Myspace, Limewire or BitTorrent.
  • A place to upload your band's songs or your favourite mp3's. Soundsnap is only for sound effects and loops.
  • A place you can upload or find sounds from commercial libraries. All sounds here are original- made or recorded by its users.

We encourage everyone to upload high quality sound FX and samples, helping us make every kind of sound available on Soundsnap.

We are looking for feedback from the community to constantly improve, and we depend on our users for that. So please feel free to leave a recommendation or feedback in the special section of our forum.

I hope you enjoy your time here and Happy Snapping!

Tasos Frantzolas
Soundsnap Founder

Anton's picture
Posts: 3
Joined: 2007-07-19

Hi Guys,

First of all, I'm Anton. I was invited to the site by Tasos on a site I am moderator of: the freesound project (http://freesound.iua.upf.edu) which features more then 40000 royalty free samples.

Congratulations on the start of soundsnap. A great start too with so many sounds online already. Lovely layout too.

An interesting discussion started on our board about the different licensing models used on soundsnap & the fcp. However since it seems to me to be more relevant to this forum I thought I would move the discussion here.

Besides my work for freesound (I am not the main man behind it, just a hand in the sound and board moderation process) I am a sound designer and an avid field recordist.
I love sites like this and freesound because it gives me a platform to share my work with those who really appreciate it. The thousands of downloads of my work from fcp i think is awesome. Also, I very regularly get emails from people who've used my sounds for their projects. A little college movie or a flash game. Not usually huge projects but still it's always very rewarding to hear what people have been working on with your sounds.
One of the reasons for this is that FCP uses a creative commons license that requires attribution. Meaning, if you decide to use a sound in a project that is publicly released, somewhere in that project should be a reference to where the sound was obtained and from how (the user). One of the most eye catching credits was in Children of Men. A great movie that used freesound and upheld the license.
For me the part of the soundsnap license that I don't like is that there doesn't seem to be any balance between the give and the take.
I work hard as a fieldrecordist, sometimes spending days to get a specific sound. Not only in the recording process but also in editing. The attribution is what the user then gives back to me. of course that doesn't pay my bills or my expensive gear/time but its a form of advertising and perhaps will lead to future work. At the very least its a token of appreciation for the work done by me. Which is, imo, the minimum to give in return.
Some say the license doesn't work because a lot of people don't attribute. Well, im not sure we can quantify that. How many of the downloads actually get used in a (commercial) project? Judging by the amount of people sharing their projects with me and others on the boards it seems to me that there is a lot of people.
To me in the end it comes down to a balance between give and take and what that means to me as an artist/craftsmen.



tasos's picture
Posts: 669
Joined: 2007-07-02
Hi Anton, As you probably

Hi Anton,

As you probably know from the industry, people cannot attribute every single sound in the credits of the film, but only the main sound designer/editors and team members. This is a huge issue and sadly not even the whole sound team gets attributed sometimes!

If they had to attribute every sound effect, the credits would have to be longer than the film itself !!! :-)

We do not want to promise our users that they will get attributed, because we cannot enforce that. Promising that would bring up some serious legal and ethical issues.

You cannot promise attribution to someone and then let their samples free for anyone to use. Most people simply won't attribute. So why try and enforce this?

So what we do is we recommend attribution 'wherever its reasonably possible'. So in a film its NOT reasonably possible 99.99% of the times, while on a music CD it is.

I don't think people here believe that their samples or sounds will make them 'famous' via a credit. The respect and gratitude comes back from within the community, from the traffic on their site etc. But I think that most people here simply believe in the idea of sharing and want to offer their high quality work to others.

T



Anton's picture
Posts: 3
Joined: 2007-07-19
Sure the same goes for what

Sure the same goes for what i share on freesound. If people dont want to attribute they can contact the owner of the sound and arrange a different licence. For example some funds.
However I dont see why a movie couldnt credit a couple sounds. Surely a good sound designer has her own library and wouldnt need to use dozens of other peoples sounds. And why sound a sound recordist or designer be treated differently from anybody who produces music? Sometimes there are dozens of soundtracks credited (and they get paid too usually).
Again, im not asking for fame. I am asking for a balance between give and take. If somebody doesnt want to do that at least make a (legal) boundry to that abuse.
Again you say most people wont attribute, how did you come to that conclusion?
Btw, the only place where i see attribution is sometimes an issue is in commercial productions. If somebody is going to make money using my sounds why shouldnt they at least credit or buy me out?
We've always paid for the big sound ideas libraries, whats changed in the commercial world that they can't pay anymore?
Why should we help those that are unwilling to properly credit us for our work by making it legal for them to do that? I believe thats the other way around from the only way we can cahnge that situation. The only way we are going to ever get proper credit for our work (and proper credit is proper respect, not only for our specific sound but for the art) is by demanding it. If we dont respect it ourselves then when is anybody else going to give that to us?



tasos's picture
Posts: 669
Joined: 2007-07-02
I 've never seen a film with

I 've never seen a film with a sound effect credit, apart from the one you mention. But this is the exception to the rule, not the common practice. Whether we like it or not, sound effects do NOT get credited in films!

If someone wants to attribute on a CD cover or website etc, they sure can, and we highly recommend that they do it.

But obliging users to attribute, leads only to illegality and frustration from the creator who doesn't get attributed and the user downloading that has to do an illegal action.

In the end of the day, no one is obliged to give sounds to Soundnsnap :-)

Whoever thinks that our license suits them can proceed with sharing. Keep in mind that we are also not for Public Domain, since the Soundsnap license allows users to keep their authorship and distribute sounds elsewhere- public domain doesn't.

Our license also doesn't allow commercial distribution, so we are protecting users from someone downloading their sounds and selling them on another site, as a sample CD etc.

So its quite well thought, in order to protect the user and make it suit the audio industry practices.

Unfortunately, Creative Commons licenses were NOT made with sounds in mind. They were made for music, , software, blogs and other creations. Thats why it doesnt work for sounds and we had to write our own.

And it seems to be working fine for us.



Anton's picture
Posts: 3
Joined: 2007-07-19
Im glad its working for you

Im glad its working for you :)
Btw, i don't see how your licence protects a user from commercial redistrobution anymore then the creative commons licence makes sure somebody attributes when using a work created under that licence.



tasos's picture
Posts: 669
Joined: 2007-07-02
Correct me if I 'm wrong,

Correct me if I 'm wrong, but I think that under Creative Commons Attribution people can download and sell sounds 'as they are', while our license clearly states:

'If You create a Collective Work, You may not exercise any of the rights granted to You in Section 3 above in any manner that is primarily intended for or directed toward commercial advantage or private monetary compensation.'

http://soundsnap.com/licence

Every License has advantages and disadvantages, but ours was tailor-made for the audio industry. So it can't get much better..

Anyway, I don't see the point of all this comparison. I think that free sites should work together for our common goals, to make sounds available to people and not compete in this way.

But I 'm happy to answer to any more questions if you need clarifications.



mutanto's picture
Posts: 71
Joined: 2007-08-27
I'm not sure demanding

I'm not sure demanding credits (written, bespoken or anything likewise) in the resulting product, for which someone used parts of my work to create, is the one, sole definition of a balanced 'give and take' situation. But. I feel inclined to agree, in one way or another, with Anton's thoughts.

Here's what I think.

Granted, harsh truth has it that, in a lot of situations there is hardly any way for us creativists to recieve credits for all and everything we do. Especially, in the commercial field, there is often such a narrow and limited space, that you'd have to struggle just trying to squeeze your own little name in there, somewhere; on a splash screen of a game, documentary ending text, or what have you. As far as film goes, I'm not precisely experienced in the line of trade, but as far as I dare to guess, common praxis appears to be, mostly giving credit to the 'entity' who made the 'final touches' or, you know, had the final say in the creative "decisions", of the production as a whole.

But on the other side of the coin. What I am mostly concerned about, or curious to know, is where do my contributed works go, where will it be used? I think, at least, it would be a fair deal to give the original creators a legal right to know. The obvious benefit of such a clause, would be for the original creator to be able to say, "listen up, that's me (or part of me) you're hearing" for self-marketing purposes.



tasos's picture
Posts: 669
Joined: 2007-07-02
I think I agree with the way

I think I agree with the way you put it, Mutanto.

It would be nice to know where our work is used. This is heavily recommended by Soundsnap- we even have a special section in the forum for this.

But can we actually enforce this and make it a legal requirement?

This could do cause more harm than good to the community, since it could stop users from downloading and lead them back to commercial libraries, where they don't have to worry about crediting...