The most useful sounds are those without added spatialization. e.g without delay, reverb, panning, or overly aggressive dynamic processing (compression / limiting). All these after-effects are subject to tempo and depth constraints and reduce the flexibilty for placement in a mix or arrangement. It's very difficult to mask or reverse engineer these attributes. I'd suggest that if you feel the need to present your sound 'wet' then do so after presenting it in a dry state so that users can utilise the dry sound and maximise it's potential across a range of projects, while still getting the vibe of your personal interpretation.
Mike.
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Joined: 2007-04-10